x5 Any 1 Star Legendary Box Mod

$0.75 USD

5 available

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Global
Category
Game Item
Title
Fallout 76
Platform
Xbox one
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x5 of any 1 star legendary box mods. Upon purchase please message me what mods you would like.

1 Stars

Adrenal

[Weapon] +10% damage per kill while on a Kill Streak.

[Armor] +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).

Anti-armor

+50% Armor Penetration

Aristocrat's

[Armor] Reflect incoming damage based on caps held.

[Weapon] Up to +50% Damage based on Caps you have.

Assassin's

[Armor] -15% Damage From Humans

[Weapon] +50% Damage to Humans

Auto Stim

Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds

Berserker's

Damage Increases up to +50% as Damage Resistance Decreases.

Bloodied

Damage Increases up to +130% as Health Decreases.

Bolstering

Grants up to 10% Damage Reduction at lower Health Percent.

Chameleon

Become Invisible While Sneaking and Not Moving

Cloaking

Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds

Executioner's

+50% More Damage when Your Target is Below 40% Health

Exterminator's

[Armor] -15% Damage From Mirelurks and Insects

[Weapon] +50% Damage to Mirelurks and Insects

Feral's

[Ghoul]: Target kills makes you go feral faster

Furious

+5% Damage per Onslaught stack, +9 max stacks

Ghoul Slayer's

[Armor] -15% Damage From Ghouls

[Weapon] +50% Damage to Ghouls

Gourmand's

Damage Increases up to 40% as you Fill Your Hunger and Thirst Meters.

Heavyweight

Grants up to 10% Damage Reduction at Higher Encumberance. (Max at 150% Encumberance)

Hunter's

[Armor] -15% Damage From Animals

[Weapon] +50% Damage to Animals

Instigating

+50% Damage Against Targets above 60% Health

Juggernaut's

Damage Increases up to 100% as Health Increases.

Junkie's

Damage Increases per Addiction up to +100%

Life Saving

When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds

Lucid

Ghoul:

[Armor] Increases Damage Reduction up to 6% as you Fill Your Feral Meter.

[Weapon] Damage Increases up to 40% as you Fill Your Feral Meter.

Medic's

Attacks will Heal Friendly Targets by 5% Health

Mutant Slayer's

[Armor] -15% Damage From Super Mutants

[Weapon] +50% Damage to Super Mutants

Mutant's

[Armor] Up to 5% Damage Reduction as you acquire more Mutations.

[Weapon] Damage Increases up to 50% as you gain Mutations.

Nocturnal

[Armor] 4 Perception and Agility while Cloaked

[Weapon] +50% Damage while Cloaked

Overeater's

Increases Max Health up to 40 as you Fill Your Hunger and Thirst Meters.

Quad

+300% Ammo Capacity

Regenerating

+0.5% Heal Rate

Sniper's

100% Damage to distant Targets

Stalker's

+100% Sneak Attack Damage

Suppressor's

Reduce Your Target's Damage Output by 25% for 5 seconds

Troubleshooter's

[Armor] -15% Damage From Robots

[Weapon] +50% Damage to Robots

Two Shot

+1 Projectiles +75% Damage -150% Hip-Fire Accuracy +100% Recoil

Unyielding

Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low.

Vampire's

Restore 2% Health over 2 seconds when you Hit a Target

Vanguard's

Grants up to 6% Damage Reduction as Health Increases.

Zealot's

[Armor] -15% Damage From Scorched

[Weapon] +50% Damage to Scorched

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