x10 Any 1 Star Legendary Box Mod
5 available

Get the item as described or your money back.
x10 of any legendary mod boxes in the game. Upon purchase please let me know what mods you would like.
1 Stars
Adrenal
[Weapon] +10% damage per kill while on a Kill Streak.
[Armor] +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Anti-armor
+50% Armor Penetration
Aristocrat's
[Armor] Reflect incoming damage based on caps held.
[Weapon] Up to +50% Damage based on Caps you have.
Assassin's
[Armor] -15% Damage From Humans
[Weapon] +50% Damage to Humans
Auto Stim
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
Berserker's
Damage Increases up to +50% as Damage Resistance Decreases.
Bloodied
Damage Increases up to +130% as Health Decreases.
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent.
Chameleon
Become Invisible While Sneaking and Not Moving
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Executioner's
+50% More Damage when Your Target is Below 40% Health
Exterminator's
[Armor] -15% Damage From Mirelurks and Insects
[Weapon] +50% Damage to Mirelurks and Insects
Feral's
[Ghoul]: Target kills makes you go feral faster
Furious
+5% Damage per Onslaught stack, +9 max stacks
Ghoul Slayer's
[Armor] -15% Damage From Ghouls
[Weapon] +50% Damage to Ghouls
Gourmand's
Damage Increases up to 40% as you Fill Your Hunger and Thirst Meters.
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance. (Max at 150% Encumberance)
Hunter's
[Armor] -15% Damage From Animals
[Weapon] +50% Damage to Animals
Instigating
+50% Damage Against Targets above 60% Health
Juggernaut's
Damage Increases up to 100% as Health Increases.
Junkie's
Damage Increases per Addiction up to +100%
Life Saving
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
Lucid
Ghoul:
[Armor] Increases Damage Reduction up to 6% as you Fill Your Feral Meter.
[Weapon] Damage Increases up to 40% as you Fill Your Feral Meter.
Medic's
Attacks will Heal Friendly Targets by 5% Health
Mutant Slayer's
[Armor] -15% Damage From Super Mutants
[Weapon] +50% Damage to Super Mutants
Mutant's
[Armor] Up to 5% Damage Reduction as you acquire more Mutations.
[Weapon] Damage Increases up to 50% as you gain Mutations.
Nocturnal
[Armor] 4 Perception and Agility while Cloaked
[Weapon] +50% Damage while Cloaked
Overeater's
Increases Max Health up to 40 as you Fill Your Hunger and Thirst Meters.
Quad
+300% Ammo Capacity
Regenerating
+0.5% Heal Rate
Sniper's
100% Damage to distant Targets
Stalker's
+100% Sneak Attack Damage
Suppressor's
Reduce Your Target's Damage Output by 25% for 5 seconds
Troubleshooter's
[Armor] -15% Damage From Robots
[Weapon] +50% Damage to Robots
Two Shot
+1 Projectiles +75% Damage -150% Hip-Fire Accuracy +100% Recoil
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low.
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Vanguard's
Grants up to 6% Damage Reduction as Health Increases.
Zealot's
[Armor] -15% Damage From Scorched
[Weapon] +50% Damage to Scorched
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