Powered mod x5



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[ PC ONLY ] Legendary Mod Box
This pack contains:
- Powered mod x5 (+5% Action Point Regen)
1st Star
Anti-armor
+50% Armor Penetration
Aristocrat's
[Armor] Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps. Currently <+MAG>
[Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%
Assassin's
[Armor] -15% Damage From Humans
[Weapon] +50% Damage to Humans
Auto Stim
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
Berserker's
Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%
Bloodied
Damage Increases up to +95% as Health Decreases. Currently <+MAG>%
Bolstering
Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently <+MAG>
Chameleon
Become Invisible While Sneaking and Not Moving
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Executioner's
+50% More Damage when Your Target is Below 40% Health
Exterminator's
[Armor] -15% Damage From Mirelurks and Insects
[Weapon] +50% Damage to Mirelurks and Insects
Furious
+5% Damage after Each Consecutive Hit on the Same Target, up to +45%
Ghoul Slayer's
[Armor] -15% Damage From Ghouls
[Weapon] +50% Damage to Ghouls
Gourmand's
Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters. Currently +24%
Hunter's
[Armor] -15% Damage From Animals
[Weapon] +50% Damage to Animals
Instigating
+100% Damage Against Targets with Full Health
Juggernaut's
Damage Increases up to +25% as Health Increases. Currently <+MAG>%
Junkie's
Damage Increases per Addiction up to +50% Currently <+MAG>%
Life Saving
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
Medic's
Attacks will Heal Friendly Targets by 5% Health
Mutant Slayer's
[Armor] -15% Damage From Super Mutants
[Weapon] +50% Damage to Super Mutants
Mutant's
[Armor] +10 Damage Resistance and Energy Resistance While Mutated
[Weapon] Damage Increases up to 25% as you gain Mutations. Currently <+MAG>%
Nocturnal
[Armor] +40 Damage Resistance and Energy Resistance at Night
[Weapon] +50% Damage at Night
Overeater's
Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters. Currently <+MAG>%
Quad
+300% Ammo Capacity
Regenerating
+0.5% Heal Rate
Stalker's
If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points Cost
Suppressor's
Reduce Your Target's Damage Output by 25% for 5 seconds
Troubleshooter's
[Armor] -15% Damage From Robots
[Weapon] +50% Damage to Robots
Two Shot
+1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low. Currently <+MAG>
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Vanguard's
Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health. Currently <+MAG>
Weightless
-90% Weight
Zealot's
[Armor] -15% Damage From Scorched
[Weapon] +50% Damage to Scorched
2nd Star
Crafting Cost: 30 Legendary Modules per Mod plus Material from the list
Agility
+2 Agility
Antiseptic
+25% Reduced Disease Chance From Environmental Hazards
Basher's
+50% Bash Damage
Charisma
+2 Charisma
Crippling
+50% Limb Damage
Endurance
+2 Endurance
Explosive
Projectiles explode for +20% weapon damage
Fireproof
+25 Fire Resistance
Glutton
Hunger and Thirst Grow 10% Slower
Hardy
Receive 7% Less Explosion Damage
HazMat
+25 Radiation Resistance
Heavy Hitter's
+40% Power Attack Damage
Hitman's
+25% Damage While Aiming
Inertial
Replenish 15 Action Points with Each Kill
Intelligence
+2 Intelligence
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Luck
+2 Luck
Perception
+2 Perception
Poisoner's
+25 Poison Resistance
Powered
+5% Action Point Regen
Rapid
[Ranged] +25% Weapon Speed
[Melee] +40% Weapon Speed
Riposting
+50% Melee Damage Reflection While Blocking
Steady
+25% Melee Damage While Not Moving
Strength
+2 Strength
V.A.T.S. Enhanced
+50% Chance to Hit a Target in V.A.T.S.
Vital
+50% Critical Damage
Warming
+25 Cryo Resistance
3rd Star
Crafting Cost: 60 Legendary Modules per Mod plus Material from the list
Acrobat's
-50% Fall Damage
Adamantium
Receive 15% less Limb Damage
Agility
+3 Agility
Arms Keeper's
Weapon Weights Reduced by 20%
Belted
Ammo Weight Reduced by 20%
Burning
5% chance to deal 12 Fire damage per second for 3 to Melee Attackers.
Cavalier's
[Armor] 75% Chance to Reduce Damage by 15% While Sprinting
[Weapon Melee] -15% Damage Taken While Blocking
Charisma
+3 Charisma
Defender's
[Armor] -15% Damage Taken While Blocking
[Weapon Melee] -40% Damage Taken While Power Attacking
Dissipating
+0.25% Radiation Damage Recovery
Diver's
Breathe Underwater
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Durability
Breaks 50% slower
Electrified
5% chance to deal 12 Energy damage per second for 3 to Melee Attackers.
Endurance
+3 Endurance
Frozen
5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers.
Ghost's
10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
Intelligence
+3 Intelligence
Lightweight
-90% weight
Luck
+3 Luck
Lucky
+15 Bonus V.A.T.S. Critical Charge
Nimble
+100% Faster Movement Speed While Aiming
Pack Rat's
Junk Item Weights Reduced by 20%
Perception
+3 Perception
Resilient
+250 Damage Resistance While Reloading
Safecracker's
Increases Size of Sweet-Spot While Picking Locks by 2
Secret Agent's
+25% Less Noise While Sneaking +25% Reduce Detection Chance
Sentinel's
75% Chance to Reduce Damage by 15% While Not Moving
Steadfast
+50 Damage Resistance While Aiming
Strength
+3 Strength
Swift
+15% Reload Speed
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Toxic
5% chance to deal 12 Poison damage per second for 7 to Melee Attackers.
V.A.T.S. Optimized
-25% Action Point Cost
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