Legendary mods 5x

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You will get amount of mods what you set in order, all mods have same price.
1st stars:
Adrenal
Anti-Armor
Aristocrat's
Assassin's
Auto Stim
Berserker's
Bloodied
Bolstering
Chameleon
Cloaking
Executioner's
Exterminator's
Feral's
Furious
Ghoul Slayer's
Gourmand's
Hunter's
Instigating
Juggernaut's
Junkie's
Life Saving
Lucid
Medic's
Mutant Slayer's
Mutant's
Nocturnal
Overeater's
Quad
Regenerating
Sniper's
Stalker's
Suppressor's
Troubleshooter's
Two Shot
Unyielding (Gain up to +3 to All Stats (except END) when Health is Low)
Vampire's
Vanguard's
Weightless
Zealot's
2st stars:
Agility (+2 Agility)
Antiseptic (+25% Reduced Disease Chance From Environmental Hazards)
Basher's (+50% Bash Damage)
Charisma (+2 Charisma)
Crippling (+50% Limb Damage)
Elementalist
Endurance (+2 Endurance)
Explosive (Projectiles explode for +20% weapon damage)
Fierce
Fireproof (+25 Fire Resistance)
Glutton (Hunger and Thirst Grow 10% Slower)
Hardy (Receive 7% Less Explosion Damage)
HazMat (+25 Radiation Resistance)
Heavy Hitter's (+40% Power Attack Damage)
Hitman's (+25% Damage While Aiming)
Inertial (Replenish 15 Action Points with Each Kill)
Intelligence (+2 Intelligence)
Last Shot (The last round in a magazine has a 25% chance to Deal +100% Damage)
Luck (+2 Luck)
Pain Killer
Perception (+2 Perception)
Pick Pocketer's
Poisoner's (+25 Poison Resistance)
Powered (+5% Action Point Regen)
Rapid ([Ranged] +25% Weapon Speed / [Melee] +40% Weapon Speed)
Riposting (+50% Melee Damage Reflection While Blocking)
Rushing
Steady (+25% Melee Damage While Not Moving)
Strength (+2 Strength)
VATS Enhanced (+50% Chance to Hit a Target in VATS)
Vital (+50% Critical Damage)
Warming (+25 Cryo Resistance)
3st stars:
Acrobat's (-50% Fall Damage)
Active
Adamantium (Receive 15% less Limb Damage)
Agility (+3 Agility)
Arms Keeper's (Weapon Weights Reduced by 20%)
Barbarian
Belted (Ammo Weight Reduced by 20%)
Blocker
Burning (5% chance to deal 12 Fire damage per second for 3 to Melee Attackers)
Defender's ([Armor] -15% Damage Taken While Blocking / [Melee] -40% Damage Taken While Power Attacking)
Dissipating % Radiation Damage Recovery)
Diver's (Breathe Underwater)
Doctor's (+5% Effectiveness of Stimpaks, RadAway, and Rad-X)
Durability (Breaks 50% slower)
Electrified (5% chance to deal 12 Energy damage per second for 3 to Melee Attackers)
Endurance (+3 Endurance)
Frozen (5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers)
Ghost's (10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target)
Glowing
Healthy
Intelligence (+3 Intelligence)
Lightweight (-90% weight)
Lucky Hit (+15 Bonus VATS Critical Charge)
Nimble (+100% Faster Movement Speed While Aiming)
Pack Rat's (Junk Item Weights Reduced by 20%)
Perception (+3 Perception)
Reflex
Resilient (+250 Damage Resistance While Reloading)
Safecracker's (Increases Size of Sweet-Spot While Picking Locks by 2)
Secret Agent's (+25% Less Noise While Sneaking +25% Reduce Detection Chance)
Sentinel's (75% Chance to Reduce Damage by 15% While Not Moving)
Steadfast (+50 Damage Resistance While Aiming)
Strength (+3 Strength)
Swift (+15% Reload Speed)
Thru Hiker's (Food, Drink, and Chem Weights Reduced by 20%)
Toxic (5% chance to deal 12 Poison damage per second for 7 to Melee
VATS Optimized (-35% Action Point Cost)
4st stars:
Aegis
Battle-Loader's
Bruiser's
Bully's
Choo-Choo's
Charged
Combo-Breaker's
Conductor's
Electrician's
Encircler's
Fencer's
Fracturer's
Icemen's
Limit-Breaking
Miasma's
Pin-Pointer's
Polished
Pounder's
Propelling
Pyromaniac's
Radioactive-Powered
Ranger's
Reflective
Rejuvenator's
Runner's
Sawbones
Scanner's
Stabilizer's
Stalwart's
Tanky's
Thrill-Seeker's
Viper's
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