Any 50x 4star mods

$24.00 USD
Coordinated Transfer
Coordinated Transfer

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Title
Fallout 76
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Xbox one
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50x any 4 star mods. Just message me which mods you need after purchase and I’ll get them to you within 24hrs. I can mix and match any 4 stars you need. Detailed list of mods below

Aegis - Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius

Battle-Loaders - 15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)

Bruisers- Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)

Bully’s - +25% damage per crippled limb the target has

Choo-choos - 10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)

Combo-Breakers - When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)

Conductors - Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius

Electricians - When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s

Encirclers- +10% Damage For Each Combat Target Around You (up to +50%)

Fencers - +12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)

Fracturers - When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets

Icemens - Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S

Limit-Breaking - Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)

Miasmas - When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)

Pin-Pointers - +20% Weak Spot Damage

Polished - The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)

Pounders - +10% Damage per Onslaught stack, +10 max stacks

Propelling - Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)

Pyromaniacs - When a Combat Target is Burning, Deal +50% Bonus Damage

Radioactive-Powered - Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)

Rangers - Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)

Reflective - Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)

Rejuvenators - Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius

Runners - Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)

Sawbones - Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)

Scanners - Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)

Stabilizers - Improves Weapon Recoil & Stability by 50%

Stalwarts - Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)

Tankys - +200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)

Vipers - When a Combat Target is Poisoned, Deal +50% Bonus Damage

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