50x Any 4star mods

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50x any 4star mods you can mix and match any 4 star of your choosing please let me know which mods you need by message after you purchase. Detailed list of mods are below.
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Aegis - Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Battle-Loaders - 15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Bruisers- Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Bully’s - +25% damage per crippled limb the target has
Choo-choos - 10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)
Combo-Breakers - When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)
Conductors - Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Electricians - When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Encirclers- +10% Damage For Each Combat Target Around You (up to +50%)
Fencers - +12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Fracturers - When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Icemens - Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S
Limit-Breaking - Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Miasmas - When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)
Pin-Pointers - +20% Weak Spot Damage
Polished - The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
Pounders - +10% Damage per Onslaught stack, +10 max stacks
Propelling - Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Pyromaniacs - When a Combat Target is Burning, Deal +50% Bonus Damage
Radioactive-Powered - Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)
Rangers - Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Reflective - Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Rejuvenators - Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius
Runners - Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Sawbones - Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Scanners - Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Stabilizers - Improves Weapon Recoil & Stability by 50%
Stalwarts - Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
Tankys - +200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Vipers - When a Combat Target is Poisoned, Deal +50% Bonus Damage
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