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4 Star Box Mod - (Choose One Of Choice)

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4 Star Box Mod - (Choose One Of Choice)

Aegis

Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius

Battle-Loader's

15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)

Bruiser's

Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)

Bully's

When Attacking Outside of V.A.T.S., Deal +50% Bonus Weak-Point Damage

Choo-Choo's

10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)

Combo-Breaker's

When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)

Conductor's

Critical Hits Restore 5% of Health & Action Points for Player & Teammates Within a 50ft Radius

Electrician's

When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s

Encircler's

+10% Damage For Each Combat Target Around You (up to +50%)

Fencer's

+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)

Fracturer's

When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets

Icemen's

Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.

Limit-Breaking

Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)

Miasma's

When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)

Pin-Pointer's

+50% Damage When Targeting Enemy Appendages (i.e. Arms, Legs)

Polished

The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)

Pounder's

+1% Auto & +10% Non-Auto Damage Buff After Each Consecutive Melee Hit on the Same Combat Target (up to +100%)

Propelling

Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)

Pyromaniac's

When a Combat Target is Burning, Deal +50% Bonus Damage

Radioactive-Powered

Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)

Ranger's

Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)

Reflective

Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)

Rejuvenator's

Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius

Runner's

Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)

10 Purified Water

Sawbones's

Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)

1 Factor Serum

Scanner's

Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)

Stabilizer's

Improves Weapon Recoil & Stability by 50%

Stalwart's

Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)

Tanky's

+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)

Viper's

When a Combat Target is Poisoned, Deal +50% Bonus Damage

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