x5 Rejuvenator's Reflective Ranger's 4 Star Legendary Mod 5x ⭐⭐⭐⭐



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Pick 5x of a 4 Star Legendary Mod
Legendary 4th Star Mods Overview
4th Star
Crafting costs: 120 legendary modules per mod plus ingredients from the list.
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
5 Circuitry
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
1 Talons Serum
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
1 Bufftats
Bully's
When Attacking Outside of V.A.T.S., Deal +50% Bonus Weak-Point Damage
1 Buffout
Choo-Choo's
10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)
15 Cannonballs
Combo-Breaker's
When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)
1 Day Tripper
Conductor's
Critical Hits Restore 5% of Health & Action Points for Player & Teammates Within a 50ft Radius
5 Pure Crimson Flux
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
1 Bobblehead: Energy Weapons
Encircler's
+10% Damage For Each Combat Target Around You (up to +50%)
1 Overdrive
Fencer's
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
1 Bobblehead: Melee
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
25 Gunpowder
Icemen's
Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.
5 Pure Fluorescent Flux
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
5 Pure Violet Flux
Miasma's
When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)
1 Plague Walker Serum
Pin-Pointer's
+50% Damage When Targeting Enemy Appendages (i.e. Arms, Legs)
1 Formula P
Polished
The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
1 Improved Repair Kit
Pounder's
+1% Auto & +10% Non-Auto Damage Buff After Each Consecutive Melee Hit on the Same Combat Target (up to +100%)
1 Fury
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
15 Vault Steel Scrap
Pyromaniac's
When a Combat Target is Burning, Deal +50% Bonus Damage
15 Asbestos
Radioactive-Powered
Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)
5 Pure Cobalt Flux
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
1 Psychobuff
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
1 Bobblehead: Science
Rejuvenator's
Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius
5 Stimpak Diffuser
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
10 Purified Water
Sawbones's
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
1 Healing Factor Serum
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
1 X-Cell
Stabilizer's
Improves Weapon Recoil & Stability by 50%
25 Rubber
Stalwart's
Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
1 Bobblehead: Leader
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
5 Ballistic Fiber
Viper's
When a Combat Target is Poisoned, Deal +50% Bonus Damage
15 Acid
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