Pick Any 1 Legendary Mod Box
Vendedor envía día 1 (s)
Pick Any 1 Legendary Mod Box:
1-Star Legendary Mods
• Adrenal (Armor/PA: +10 Res/kill)
• Anti-armor (+50% Armor Penetration)
• Aristocrat’s (Weapon/Armor/PA: Damage or resistance scales with Caps)
• Assassin’s (Weapon/Armor/PA: Bonus damage or damage reduction against humans)
• Auto Stim (Armor/PA: Automatically uses a Stimpak when health drops to 25% or lower)
• Berserker's (Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%)
• Bloodied (Weapon: Damage increases as health decreases)
• Bolstering (Armor/PA: Higher resistance as health decreases)
• Chameleon (Armor/PA: Invisibility while sneaking and stationary)
• Cloaking (Armor/PA: Melee hits trigger a chance for stealth)
• Executioner’s (+50% More Damage when Your Target is Below 40% Health)
• Exterminator’s (Weapon/Armor/PA: Damage or reduction against mirelurks/insects)
• Feral's ([Ghoul]: Target kills makes you go feral faster)
• Furious (Weapon: Consecutive hits build stacking damage)
• Ghoul Slayer’s (Weapon/Armor/PA: Damage or reduction against ghouls)
• Gourmand’s (Weapon: Damage increases when well-fed and hydrated)
• Heavyweight (Grants up to 10% Damage Reduction at Higher Encumberance. Currently <+MAG>%. (Max at 150% Encumberance))
• Hunter’s (Weapon/Armor/PA: Damage or reduction against animals)
• Instigating (Weapon: Double damage against targets with full health)
• Juggernaut’s (Weapon: Damage increases as health increases)
• Junkie's (Damage Increases per Addiction up to +100% Currently <+MAG>%)
• Life-Saving (Armor: 50% chance to revive yourself with a Stimpak when downed)
• Lucid (Weapon/Armor: Feral meter synergy / damage increases or reductions for Ghouls)
• Medic’s (Attacks will Heal Friendly Targets by 5% Health)
• Mutant Slayer’s (Weapon/Armor/PA: Damage or reduction against Super Mutants)
• Mutant’s (Weapon/Armor/PA: Damage or resistance boosts per active mutation)
• Nocturnal (Weapon/Armor/PA: Performance shifts based on nighttime vs. daytime)
• Overeater’s (Armor/PA: Increases damage reduction/health as hunger and thirst fill)
• Quad (Weapon: +300% magazine capacity)
• Regenerating (Armor/PA: Slowly regenerates health out of combat)
• Sniper’s (Ranged Weapon: Bonus damage to weak points while aiming down sights)
• Stalker's (+100% Sneak Attack Damage)
• Suppressor’s (Weapon: Reduces target’s damage output)
• Troubleshooter’s (Weapon/Armor/PA: Damage or reduction against robots)
• Two Shot (Weapon: Fires an extra projectile)
• Unyielding (Armor: Up to +3 to all SPECIAL stats except Endurance at low health)
• Vampire’s (Weapon: Hits restore health over time)
• Vanguard’s (Armor/PA: Higher resistance at high health)
• Zealot’s (Weapon/Armor/PA: Damage or reduction against Scorched)
2-Star Legendary Mods
• Agility (Armor/PA: +2 Agility)
• Antiseptic (Armor/PA: Reduced disease chance from environmental hazards)
• Basher’s (Weapon: Increased bash damage)
• Charisma (Armor/PA: +2 Charisma)
• Crippling (+50% Limb Damage)
• Cryologist's (+50 Cryo Resistance)
• Elementalist (Armor/PA: Flat resistance boost across elemental types)
• Endurance (Armor/PA: +2 Endurance)
• Explosive (Weapon: Bullets/projectiles explode for area damage)
• Fierce (Armor/PA: Stacking offensive bonuses)
• Glutton (Armor/PA: Slower hunger and thirst increase)
• Hardy (Armor/PA: Damage reduction against specific attack types)
• HazMat (Armor/PA: Radiation resistance enhancements)
• Heavy Hitter's (+40% Power Attack Damage)
• Hitman's (+25% Damage While Aiming)
• Inertial (Replenish 15 Action Points with Each Kill)
• Intelligence (Armor/PA: +2 Intelligence)
• Last Shot (The last round in a magazine has a 25% chance to Deal +100% Damage)
• Luck (Armor/PA: +2 Luck)
• Pain Killer (Armor/PA: Health regeneration over time during kill streaks)
• Perception (Armor/PA: +2 Perception)
• Pickpocketer’s (Weapon: Chance for kills to yield extra caps)
• Poisoner’s (Armor/PA: Poison resistance)
• Powered (Armor/PA: Increased Action Point (AP) refresh speed)
• Pyro-Technician's (+50 Fire Resistance)
• Rapid (Weapon: Increased weapon fire rate)
• Riposting (+50% Blocked Damage Reflection)
• Rushing (Armor/PA: Action points regenerated over time via kill streaks)
• Steady (+25% Melee Damage While Not Moving)
• Strength (Armor/PA: +2 Strength)
• V.A.T.S. Enhanced (+50% Chance to Hit a Target in V.A.T.S.)
• Vital (Weapon: Increased V.A.T.S. critical hit damage)
3-Star Legendary Mods
• Acrobat’s (Armor: Reduced fall damage)
• Active (Armor: Increases maximum Action Points / V.A.T.S. pool)
• Adamantium (Armor: Reduces limb damage received)
• Agility (+3 Agility)
• Arms Keeper’s (Armor: Weapon weight reduction)
• Barbarian (Armor/Weapon: Kill streak grants stacking Strength)
• Belted (Armor: Ammo weight reduction)
• Blocker (15% More Damage Blocked)
• Burning (Armor/PA: Inflicts fire damage back to melee attackers)
• Cavalier’s (Armor/PA: Reduced damage while sprinting)
• Charisma (+3 Charisma)
• Defender’s (Armor/PA: Reduced damage while blocking)
• Dissipating (Armor/PA: Slowly sheds radiation over time)
• Diver’s (Armor: Improved underwater breathing and swimming speed)
• Doctor’s (Armor/PA: Improved Stimpak effectiveness)
• Durability (Weapon/Armor: Items break slower)
• Electrified (Armor/PA: Deals energy damage back to melee attackers)
• Endurance (+3 Endurance)
• Frozen (Armor/PA: Chance to freeze melee attackers)
• Ghost's (10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target)
• Glowing (Armor/Weapon: Minor radiation adjustments or glow effects on kills)
• Healthy (Armor: Increases maximum health pool per piece)
• Intelligence (+3 Intelligence)
• Lightweight (Weapon: -90% weapon weight)
• Luck (+3 Luck)
• Lucky Hit (+15 Bonus V.A.T.S. Critical Charge)
• Nimble (+100% Faster Movement Speed While Aiming)
• Pack Rat’s (Armor: Junk weight reduction)
• Perception (+3 Perception)
• Reflex (Armor: Evade chance against incoming attacks)
• Resilient (+500 Damage Resistance While Reloading)
• Safecracker’s (Armor: Easier lockpicking / larger sweet spot)
• Secret Agent’s (Armor: Improved stealth field duration)
• Sentinel’s (Armor/PA: Reduced damage while standing still)
• Steadfast (+50 Damage Resistance While Aiming)
• Strength (+3 Strength)
• Swift (Weapon: Faster reload speed)
• Thru-Hiker’s (Armor: Food, drink, and chem weight reduction)
• Toxic (Armor/PA: Chance to deal poison damage to melee attackers)
• V.A.T.S. Optimized (Weapon: Reduced V.A.T.S. Action Point cost)
4-Star Legendary Mods (Gleaming Depths / Raid Updates)
• Aegis (Power Armor: Team-wide or stacking defensive auras)
• Battle-Loader’s (Armor/PA: Enhanced reload/chamber mechanics)
• Bruiser’s (Armor/PA: Melee impact/power attack enhancements)
• Bullys (+25% damage per crippled limb the target has)
• Charged (Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3))
• Choo-Choo’s (Power Armor: Momentum-based railway/locomotive-style charge effects)
• Combo-Breaker's (When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)
• Conductor's (Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius)
• Electrician's (When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s)
• Encircler's (+10% Damage For Each Combat Target Around You (up to +50%))
• Fencer's (+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team))
• Fracturer's (When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets)
• Hauler’s (Armor/PA: Cargo/inventory payload optimizations)
• Icemen's (Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.)
• Limit-Breaking (Armor/PA: Overclocked action or crit triggers)
• Miasma’s (Armor/PA: AoE gas/poison cloud generation on hits)
• Pin-Pointer's (+20% Weak Spot Damage)
• Polished (The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%))
• Pounder’s (Melee Weapon: Stacking damage per Onslaught stack)
• Propelling (Power Armor: Movement and sprint speed bonus stack)
• Pyromaniac’s (Weapon: Bonus damage against burning targets)
• Radioactive-Powered (Power Armor: AP regeneration scaled against active radiation)
• Raging (Armor/PA: Stacking rage/fury combat metrics)
• Ranger’s (Weapon/Armor/PA: Ranged damage stack bonus)
• Reflective (Power Armor: Reflects a percentage of incoming damage back to attackers)
• Rejuvenator’s (Power Armor: Enhanced team/self recovery)
• Runner’s (Armor/PA: Mobility and sprint efficiency)
• Satiated ([Human] Kills Restore Hunger and Thrist [Ghoul] Kills Restore Feral)
• Sawbones (Armor/PA: Medical/revive synergy)
• Scanner’s (Power Armor: Target analysis and detection stacking)
• Severing (Weapon: Bonus damage to bleeding targets)
• Stabilizer’s (Weapon: Recoil and stability improvements)
• Stalwart’s (Power Armor: Durability aura for owner and nearby teammates)
• Tanky’s (Armor/PA: Heavy mitigation stack)
• Tarnished (Damage Increases (up to +120%) as Weapon Durability Decreases.)
• Thrill-Seeker's (Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill))
• Vector (Armor/PA: Directional vector/force manipulation)
• Viper's (When a Combat Target is Poisoned, Deal +50% Bonus Damage)
Cargar Más...
Las preguntas son públicas y las hacen los usuarios, no Gameflip. Manténgase seguro al no compartir información personal como su nombre, información de pago y cuentas de plataformas de juegos.

Inicia sesión para comentar