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Pick a 1 Star Legendary Mod

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Fallout 76
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Pick a 1 Star Legendary Mod:

Anti-armor: +50% Armor Penetration

Aristocrat's: [Armor] Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps. Currently <+MAG> [Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%

Assassin's: [Armor] -15% Damage From Humans [Weapon] +50% Damage to Humans

Auto Stim: Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds

Berserker's: Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%

Bloodied: Damage Increases up to +95% as Health Decreases. Currently <+MAG>%

Bolstering: Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently <+MAG>

Chameleon: Become Invisible While Sneaking and Not Moving

Cloaking: Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds

Executioner's: +50% More Damage when Your Target is Below 40% Health

Exterminator's: [Armor] -15% Damage From Mirelurks and Insects [Weapon] +50% Damage to Mirelurks and Insects

Furious: +5% Damage after Each Consecutive Hit on the Same Target, up to +45%

Ghoul Slayer's: [Armor] -15% Damage From Ghouls [Weapon] +50% Damage to Ghouls

Gourmand's: Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters. Currently +24%

Hunter's: [Armor] -15% Damage From Animals [Weapon] +50% Damage to Animals

Instigating: +100% Damage Against Targets with Full Health

Juggernaut's: Damage Increases up to +25% as Health Increases. Currently <+MAG>%

Junkie's: Damage Increases per Addiction up to +50% Currently <+MAG>%

Life Saving: When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds

Medic's: Attacks will Heal Friendly Targets by 5% Health

Mutant Slayer's: [Armor] -15% Damage From Super Mutants [Weapon] +50% Damage to Super Mutants

Mutant's: [Armor] +10 Damage Resistance and Energy Resistance While Mutated [Weapon] Damage Increases up to 25% as you gain Mutations. Currently <+MAG>%

Nocturnal: [Armor] +40 Damage Resistance and Energy Resistance at Night [Weapon] +50% Damage at Night

Overeater's: Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters. Currently <+MAG>%

Quad: +300% Ammo Capacity

Regenerating: +0.5% Heal Rate

Stalker's: If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points Cost

Suppressor's: Reduce Your Target's Damage Output by 25% for 5 seconds

Troubleshooter's: [Armor] -15% Damage From Robots [Weapon] +50% Damage to Robots

Two Shot: +1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil

Unyielding: Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low. Currently <+MAG>

Vampire's: Restore 2% Health over 2 seconds when you Hit a Target

Vanguard's: Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health. Currently <+MAG>

Weightless: -90% Weight

Zealot's: [Armor] -15% Damage From Scorched [Weapon] +50% Damage to Scorched

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