Best Bundle legendary mod x 105 1 2 3 star and 4 any star 15 x
Get the item as described or your money back.
If you prefer to change the list mod, it is possible to ask me =)
Anti-Armor 5x
Bloodied 5x
Overeater's 5x
Quad 5x
Troubleshooter's x5
Two Shot x5
Unyielding x5
Vampire's x5
Vanguard's x5
2 star
Endurance (+2 Endurance) x5
Explosive (Projectiles explode for +20% weapon damage) x5
Fireproof (+25 Fire Resistance x5
Intelligence (+2 Intelligence) x5
Poisoner's (+25 Poison Resistance) x5
Powered (+5% Action Point Regen) x5
Rapid ([Ranged] +25% Weapon Speed / [Melee] +40% Weapon Speed) x5
Strength (+2 Strength) x5
Vital crtical damage +50 % x5
3 star
Arms Keeper's (Weapon Weights Reduced by 20%) x5
Sentinel's (75% Chance to Reduce Damage by 15% While Not Moving) x5
Thru Hiker's (Food, Drink, and Chem Weights Reduced by 20%)
x5
4 star any x 15
Aegis: reduces incoming damage for all teammates within 50m radius by -5% (up to -25% on full stack
Battle-Loaders: 15% chance to instantly reload when bashing enemies (up to 75% chance on full stack)
Bruiser’s: melee weapons deal +5% bonus damage (up to +25% on full stack)
Bully’s: when attacking outside of VATS, deal +50& bonus weak point damage
Choo-Choo’s: 10% chance for 500 damage & "Bloody Mess" when sprinting into targets (up to 50% chance on full stacks)
Combo-Breakers: when dealing damage, 50% chance to not use AP (10% chance for auto melee weapons)
Conductor's: critical hits fully restore AP & Health
Electrician’s: When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Encircler’s: the greater the number of combat targets around you, the greater your damage output
Fencer’s: +10% melee damage when 1 or more teammates are nearby (up to 40% on full team)
Fracturer’s: when crippling limbs, they explode and deal up to 150 explosion damage to nearby targets
Icemen’s: applies cryo on hit that slow targets when dealing damage in VATS
Limit-Breaking: each worn armor piece reduces cost of critical hits by -10% (up to -50% on full stack)
Miasma’s: when hit, poisonous DoT cloud harms nearby targets for 10s (DoT damage increases per equipped piece)
Molerat’s: hp regenerates while in interiors (1pt per second) (up to 5pts per second on full stack)
Pin-Pointer’s: +50% Damage When Targeting Enemy Appendages (i.e. Arms, Legs)
Polished: the greater the equipped items condition (100%), the greater the weapon damage (up to 60%)
Pounder’s: +10% damage after each consecutive melee hit on the same combat target (up to +100%)
Propelling: movement and sprint speed increased by +5% (up to +25% on full stacks)
Pyromaniac’s: when a target is burning, deal +50% bonus damage
Radioactive-Powered: gain +2 AP at the cost of RADS (up to +10 ap on full stack)
Ranger’s: ranged weapons deal +5 bonus damage (up to +25% on full stack)
Reflective: return 10% of damage received from an enemy target back towards them (up to 50% on full stacks)
Rejuvenator’s: gradually restore wearers & teammates health & AP within a 50m radius
Runner’s: ap sprinting cost reduced by -20% whilst outdoors (up to 100% on full stack)
Sawbone’s: Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second of Full Stack)
Scanner’s: AP cost of VATS attacks reduced by -10% (up to -50% on full stacks)
Slayer’s: +50% damage against legendary and raid combatants
Stabilizer's: Improves Weapon Recoil & Stability by +50%
Stalwart’s: +50 dmg& eng resist to user & all teammates withing a 50m radius (up to +250 on full stack)
Tanky’s: standing still nullifies ballistic damage by -15% for 10s (20s cooldown) (up to -75% on full stack)
Viper’s: when a combat target is poisoned, deal +50% bonus damage
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