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Pick Any 1 Legendary Mod Box

$0.99 USD
Phối Hợp Chuyển Hàng
Phối Hợp Chuyển Hàng
Toàn cầu
Toàn cầu

Người bán sẽ gửi trong vòng 1 ngày

Thể loại
Vật phẩm ảo
Tựa đề
Fallout 76
Nền tảng
Windows
Phương thức giao hàng
Phối Hợp Chuyển Hàng 
Giao hàng trong vòng
1 ngày 
Hạn chế vùng
None / Global
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Chấp nhận tiền tệ
USD  
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Pick Any 1 Legendary Mod Box:

1-Star Legendary Mods

• Adrenal (Armor/PA: +10 Res/kill)

• Anti-armor (+50% Armor Penetration)

• Aristocrat’s (Weapon/Armor/PA: Damage or resistance scales with Caps)

• Assassin’s (Weapon/Armor/PA: Bonus damage or damage reduction against humans)

• Auto Stim (Armor/PA: Automatically uses a Stimpak when health drops to 25% or lower)

• Berserker's (Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%)

• Bloodied (Weapon: Damage increases as health decreases)

• Bolstering (Armor/PA: Higher resistance as health decreases)

• Chameleon (Armor/PA: Invisibility while sneaking and stationary)

• Cloaking (Armor/PA: Melee hits trigger a chance for stealth)

• Executioner’s (+50% More Damage when Your Target is Below 40% Health)

• Exterminator’s (Weapon/Armor/PA: Damage or reduction against mirelurks/insects)

• Feral's ([Ghoul]: Target kills makes you go feral faster)

• Furious (Weapon: Consecutive hits build stacking damage)

• Ghoul Slayer’s (Weapon/Armor/PA: Damage or reduction against ghouls)

• Gourmand’s (Weapon: Damage increases when well-fed and hydrated)

• Heavyweight (Grants up to 10% Damage Reduction at Higher Encumberance. Currently <+MAG>%. (Max at 150% Encumberance))

• Hunter’s (Weapon/Armor/PA: Damage or reduction against animals)

• Instigating (Weapon: Double damage against targets with full health)

• Juggernaut’s (Weapon: Damage increases as health increases)

• Junkie's (Damage Increases per Addiction up to +100% Currently <+MAG>%)

• Life-Saving (Armor: 50% chance to revive yourself with a Stimpak when downed)

• Lucid (Weapon/Armor: Feral meter synergy / damage increases or reductions for Ghouls)

• Medic’s (Attacks will Heal Friendly Targets by 5% Health)

• Mutant Slayer’s (Weapon/Armor/PA: Damage or reduction against Super Mutants)

• Mutant’s (Weapon/Armor/PA: Damage or resistance boosts per active mutation)

• Nocturnal (Weapon/Armor/PA: Performance shifts based on nighttime vs. daytime)

• Overeater’s (Armor/PA: Increases damage reduction/health as hunger and thirst fill)

• Quad (Weapon: +300% magazine capacity)

• Regenerating (Armor/PA: Slowly regenerates health out of combat)

• Sniper’s (Ranged Weapon: Bonus damage to weak points while aiming down sights)

• Stalker's (+100% Sneak Attack Damage)

• Suppressor’s (Weapon: Reduces target’s damage output)

• Troubleshooter’s (Weapon/Armor/PA: Damage or reduction against robots)

• Two Shot (Weapon: Fires an extra projectile)

• Unyielding (Armor: Up to +3 to all SPECIAL stats except Endurance at low health)

• Vampire’s (Weapon: Hits restore health over time)

• Vanguard’s (Armor/PA: Higher resistance at high health)

• Zealot’s (Weapon/Armor/PA: Damage or reduction against Scorched)

2-Star Legendary Mods

• Agility (Armor/PA: +2 Agility)

• Antiseptic (Armor/PA: Reduced disease chance from environmental hazards)

• Basher’s (Weapon: Increased bash damage)

• Charisma (Armor/PA: +2 Charisma)

• Crippling (+50% Limb Damage)

• Cryologist's (+50 Cryo Resistance)

• Elementalist (Armor/PA: Flat resistance boost across elemental types)

• Endurance (Armor/PA: +2 Endurance)

• Explosive (Weapon: Bullets/projectiles explode for area damage)

• Fierce (Armor/PA: Stacking offensive bonuses)

• Glutton (Armor/PA: Slower hunger and thirst increase)

• Hardy (Armor/PA: Damage reduction against specific attack types)

• HazMat (Armor/PA: Radiation resistance enhancements)

• Heavy Hitter's (+40% Power Attack Damage)

• Hitman's (+25% Damage While Aiming)

• Inertial (Replenish 15 Action Points with Each Kill)

• Intelligence (Armor/PA: +2 Intelligence)

• Last Shot (The last round in a magazine has a 25% chance to Deal +100% Damage)

• Luck (Armor/PA: +2 Luck)

• Pain Killer (Armor/PA: Health regeneration over time during kill streaks)

• Perception (Armor/PA: +2 Perception)

• Pickpocketer’s (Weapon: Chance for kills to yield extra caps)

• Poisoner’s (Armor/PA: Poison resistance)

• Powered (Armor/PA: Increased Action Point (AP) refresh speed)

• Pyro-Technician's (+50 Fire Resistance)

• Rapid (Weapon: Increased weapon fire rate)

• Riposting (+50% Blocked Damage Reflection)

• Rushing (Armor/PA: Action points regenerated over time via kill streaks)

• Steady (+25% Melee Damage While Not Moving)

• Strength (Armor/PA: +2 Strength)

• V.A.T.S. Enhanced (+50% Chance to Hit a Target in V.A.T.S.)

• Vital (Weapon: Increased V.A.T.S. critical hit damage)

3-Star Legendary Mods

• Acrobat’s (Armor: Reduced fall damage)

• Active (Armor: Increases maximum Action Points / V.A.T.S. pool)

• Adamantium (Armor: Reduces limb damage received)

• Agility (+3 Agility)

• Arms Keeper’s (Armor: Weapon weight reduction)

• Barbarian (Armor/Weapon: Kill streak grants stacking Strength)

• Belted (Armor: Ammo weight reduction)

• Blocker (15% More Damage Blocked)

• Burning (Armor/PA: Inflicts fire damage back to melee attackers)

• Cavalier’s (Armor/PA: Reduced damage while sprinting)

• Charisma (+3 Charisma)

• Defender’s (Armor/PA: Reduced damage while blocking)

• Dissipating (Armor/PA: Slowly sheds radiation over time)

• Diver’s (Armor: Improved underwater breathing and swimming speed)

• Doctor’s (Armor/PA: Improved Stimpak effectiveness)

• Durability (Weapon/Armor: Items break slower)

• Electrified (Armor/PA: Deals energy damage back to melee attackers)

• Endurance (+3 Endurance)

• Frozen (Armor/PA: Chance to freeze melee attackers)

• Ghost's (10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target)

• Glowing (Armor/Weapon: Minor radiation adjustments or glow effects on kills)

• Healthy (Armor: Increases maximum health pool per piece)

• Intelligence (+3 Intelligence)

• Lightweight (Weapon: -90% weapon weight)

• Luck (+3 Luck)

• Lucky Hit (+15 Bonus V.A.T.S. Critical Charge)

• Nimble (+100% Faster Movement Speed While Aiming)

• Pack Rat’s (Armor: Junk weight reduction)

• Perception (+3 Perception)

• Reflex (Armor: Evade chance against incoming attacks)

• Resilient (+500 Damage Resistance While Reloading)

• Safecracker’s (Armor: Easier lockpicking / larger sweet spot)

• Secret Agent’s (Armor: Improved stealth field duration)

• Sentinel’s (Armor/PA: Reduced damage while standing still)

• Steadfast (+50 Damage Resistance While Aiming)

• Strength (+3 Strength)

• Swift (Weapon: Faster reload speed)

• Thru-Hiker’s (Armor: Food, drink, and chem weight reduction)

• Toxic (Armor/PA: Chance to deal poison damage to melee attackers)

• V.A.T.S. Optimized (Weapon: Reduced V.A.T.S. Action Point cost)

4-Star Legendary Mods (Gleaming Depths / Raid Updates)

• Aegis (Power Armor: Team-wide or stacking defensive auras)

• Battle-Loader’s (Armor/PA: Enhanced reload/chamber mechanics)

• Bruiser’s (Armor/PA: Melee impact/power attack enhancements)

• Bullys (+25% damage per crippled limb the target has)

• Charged (Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3))

• Choo-Choo’s (Power Armor: Momentum-based railway/locomotive-style charge effects)

• Combo-Breaker's (When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)

• Conductor's (Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius)

• Electrician's (When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s)

• Encircler's (+10% Damage For Each Combat Target Around You (up to +50%))

• Fencer's (+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team))

• Fracturer's (When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets)

• Hauler’s (Armor/PA: Cargo/inventory payload optimizations)

• Icemen's (Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.)

• Limit-Breaking (Armor/PA: Overclocked action or crit triggers)

• Miasma’s (Armor/PA: AoE gas/poison cloud generation on hits)

• Pin-Pointer's (+20% Weak Spot Damage)

• Polished (The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%))

• Pounder’s (Melee Weapon: Stacking damage per Onslaught stack)

• Propelling (Power Armor: Movement and sprint speed bonus stack)

• Pyromaniac’s (Weapon: Bonus damage against burning targets)

• Radioactive-Powered (Power Armor: AP regeneration scaled against active radiation)

• Raging (Armor/PA: Stacking rage/fury combat metrics)

• Ranger’s (Weapon/Armor/PA: Ranged damage stack bonus)

• Reflective (Power Armor: Reflects a percentage of incoming damage back to attackers)

• Rejuvenator’s (Power Armor: Enhanced team/self recovery)

• Runner’s (Armor/PA: Mobility and sprint efficiency)

• Satiated ([Human] Kills Restore Hunger and Thrist [Ghoul] Kills Restore Feral)

• Sawbones (Armor/PA: Medical/revive synergy)

• Scanner’s (Power Armor: Target analysis and detection stacking)

• Severing (Weapon: Bonus damage to bleeding targets)

• Stabilizer’s (Weapon: Recoil and stability improvements)

• Stalwart’s (Power Armor: Durability aura for owner and nearby teammates)

• Tanky’s (Armor/PA: Heavy mitigation stack)

• Tarnished (Damage Increases (up to +120%) as Weapon Durability Decreases.)

• Thrill-Seeker's (Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill))

• Vector (Armor/PA: Directional vector/force manipulation)

• Viper's (When a Combat Target is Poisoned, Deal +50% Bonus Damage)

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