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Pick a 1 Star Legendary Mod

$1.24 USD
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22 giờ ago

Toàn cầu
Toàn cầu
Thể loại
Vật phẩm ảo
Tựa đề
Fallout 76
Xêp hạng
Everyone
Phương thức giao hàng
Phối Hợp Chuyển Hàng 
Người bán sẽ gửi trong vòng
1 ngày 
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Pick a 1 Star Legendary Mod:

Anti-armor: +50% Armor Penetration

Aristocrat's: [Armor] Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps. Currently <+MAG> [Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%

Assassin's: [Armor] -15% Damage From Humans [Weapon] +50% Damage to Humans

Auto Stim: Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds

Berserker's: Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%

Bloodied: Damage Increases up to +95% as Health Decreases. Currently <+MAG>%

Bolstering: Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently <+MAG>

Chameleon: Become Invisible While Sneaking and Not Moving

Cloaking: Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds

Executioner's: +50% More Damage when Your Target is Below 40% Health

Exterminator's: [Armor] -15% Damage From Mirelurks and Insects [Weapon] +50% Damage to Mirelurks and Insects

Furious: +5% Damage after Each Consecutive Hit on the Same Target, up to +45%

Ghoul Slayer's: [Armor] -15% Damage From Ghouls [Weapon] +50% Damage to Ghouls

Gourmand's: Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters. Currently +24%

Hunter's: [Armor] -15% Damage From Animals [Weapon] +50% Damage to Animals

Instigating: +100% Damage Against Targets with Full Health

Juggernaut's: Damage Increases up to +25% as Health Increases. Currently <+MAG>%

Junkie's: Damage Increases per Addiction up to +50% Currently <+MAG>%

Life Saving: When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds

Medic's: Attacks will Heal Friendly Targets by 5% Health

Mutant Slayer's: [Armor] -15% Damage From Super Mutants [Weapon] +50% Damage to Super Mutants

Mutant's: [Armor] +10 Damage Resistance and Energy Resistance While Mutated [Weapon] Damage Increases up to 25% as you gain Mutations. Currently <+MAG>%

Nocturnal: [Armor] +40 Damage Resistance and Energy Resistance at Night [Weapon] +50% Damage at Night

Overeater's: Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters. Currently <+MAG>%

Quad: +300% Ammo Capacity

Regenerating: +0.5% Heal Rate

Stalker's: If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points Cost

Suppressor's: Reduce Your Target's Damage Output by 25% for 5 seconds

Troubleshooter's: [Armor] -15% Damage From Robots [Weapon] +50% Damage to Robots

Two Shot: +1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil

Unyielding: Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low. Currently <+MAG>

Vampire's: Restore 2% Health over 2 seconds when you Hit a Target

Vanguard's: Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health. Currently <+MAG>

Weightless: -90% Weight

Zealot's: [Armor] -15% Damage From Scorched [Weapon] +50% Damage to Scorched

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