x10 Any Legendary Mod Boxes

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x10 of any legendary box mods in the game
Upon purchase please message me with a list of the mods you want.
Adrenal
[Weapon] +10% damage per kill while on a Kill Streak.
[Armor] +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Anti-armor
+50% Armor Penetration
Aristocrat's
[Armor] Reflect incoming damage based on caps held.
[Weapon] Up to +50% Damage based on Caps you have.
Assassin's
[Armor] -15% Damage From Humans
[Weapon] +50% Damage to Humans
Auto Stim
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
Berserker's
Damage Increases up to +50% as Damage Resistance Decreases.
Bloodied
Damage Increases up to +130% as Health Decreases.
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent.
Chameleon
Become Invisible While Sneaking and Not Moving
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Executioner's
+50% More Damage when Your Target is Below 40% Health
Exterminator's
[Armor] -15% Damage From Mirelurks and Insects
[Weapon] +50% Damage to Mirelurks and Insects
Feral's
[Ghoul]: Target kills makes you go feral faster
Furious
+5% Damage per Onslaught stack, +9 max stacks
Ghoul Slayer's
[Armor] -15% Damage From Ghouls
[Weapon] +50% Damage to Ghouls
Gourmand's
Damage Increases up to 40% as you Fill Your Hunger and Thirst Meters.
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance. (Max at 150% Encumberance)
Hunter's
[Armor] -15% Damage From Animals
[Weapon] +50% Damage to Animals
Instigating
+50% Damage Against Targets above 60% Health
Juggernaut's
Damage Increases up to 100% as Health Increases.
Junkie's
Damage Increases per Addiction up to +100%
Life Saving
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
Lucid
Ghoul:
[Armor] Increases Damage Reduction up to 6% as you Fill Your Feral Meter.
[Weapon] Damage Increases up to 40% as you Fill Your Feral Meter.
Medic's
Attacks will Heal Friendly Targets by 5% Health
Mutant Slayer's
[Armor] -15% Damage From Super Mutants
[Weapon] +50% Damage to Super Mutants
Mutant's
[Armor] Up to 5% Damage Reduction as you acquire more Mutations.
[Weapon] Damage Increases up to 50% as you gain Mutations.
Nocturnal
[Armor] 4 Perception and Agility while Cloaked
[Weapon] +50% Damage while Cloaked
Overeater's
Increases Max Health up to 40 as you Fill Your Hunger and Thirst Meters.
Quad
+300% Ammo Capacity
Regenerating
+0.5% Heal Rate
Sniper's
100% Damage to distant Targets
Stalker's
+100% Sneak Attack Damage
Suppressor's
Reduce Your Target's Damage Output by 25% for 5 seconds
Troubleshooter's
[Armor] -15% Damage From Robots
[Weapon] +50% Damage to Robots
Two Shot
+1 Projectiles +75% Damage -150% Hip-Fire Accuracy +100% Recoil
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low.
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Vanguard's
Grants up to 6% Damage Reduction as Health Increases.
Zealot's
[Armor] -15% Damage From Scorched
[Weapon] +50% Damage to Scorched
2 Star
Agility
+2 Agility
Antiseptic
+25% Reduced Disease Chance From Environmental Hazards
Basher's
+50% Bash Damage
Charisma
+2 Charisma
Crippling
+50% Limb Damage
Elementalist
Increase All Resistances by 25
Endurance
+2 Endurance
Explosive
Projectiles explode for +20% weapon damage
Fierce
Fortify Limb Resistance based on Kill Streak count.
[1% per Kill]
Fireproof
+50 Fire Resistance
Glutton
Hunger and Thirst Grow 10% Slower
Hardy
Receive 7% Less Explosion Damage
HazMat
+50 Radiation Resistance
Heavy Hitter's
+40% Power Attack Damage
Hitman's
+25% Damage While Aiming
Inertial
Replenish 15 Action Points with Each Kill
Intelligence
+2 Intelligence
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Luck
+2 Luck
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Perception
+2 Perception
Pick Pocketer's
Target Kills have 50% chance to grant a low amount of caps.
[50% Chance: 1-4 Caps]
Poisoner's
+50 Poison Resistance
Powered
+5% Action Point Regen
Rapid
[Ranged] +25% Weapon Speed
[Melee] +40% Weapon Speed
Riposting
+50% Blocked Damage Reflection
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Steady
+25% Melee Damage While Not Moving
Strength
+2 Strength
V.A.T.S. Enhanced
+50% Chance to Hit a Target in V.A.T.S.
Vital
+50% Critical Damage
Warming
+50 Cryo Resistance
3 Star
Acrobat's
-50% Fall Damage
Active
Max AP increased by +20
Adamantium
Receive 15% less Limb Damage
Agility
+3 Agility
Arms Keeper's
Weapon Weights Reduced by 20%
Barbarian
+1 STR per kill while on a Kill Streak (Max 10).
Belted
Ammo Weight Reduced by 20%
Blocker
15% More Damage Blocked
Burning
5% chance to deal 12 Fire damage per second for 3 to Melee Attackers.
Cavalier's
-10% Damage Taken While Sprinting
Charisma
+3 Charisma
Defender's
[Armor] 5% Chance To Automatically Block Attacks
[Weapon Melee] 40% Chance To Automatically Block Attacks
Dissipating
+0.25% Radiation Damage Recovery
Diver's
Breathe Underwater
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Durability
Breaks 50% slower
Electrified
5% chance to deal 12 Energy damage per second for 3 to Melee Attackers.
Endurance
+3 Endurance
Frozen
5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers.
Ghost's
10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
Glowing
[Ghoul]: Target Kills Increase Glow by a small amount
[Human]: Target Kills Increase Rads by a small amount., (20 RADs)
Healthy
Max HP Increased by +20
Intelligence
+3 Intelligence
Lightweight
-90% weight
Luck
+3 Luck
Lucky
+15 Bonus V.A.T.S. Critical Charge
Nimble
+100% Faster Movement Speed While Aiming
Pack Rat's
Junk Item Weights Reduced by 20%
Perception
+3 Perception
Reflex
2% Evade
Resilient
+500 Damage Resistance While Reloading
Safecracker's
+1 Lockpicking Skill +1 Hacking Skill
Secret Agent's
+25% Less Noise While Sneaking +25% Reduce Detection Chance
Sentinel's
-5% Damage Taken While Not Moving
Steadfast
+50 Damage Resistance While Aiming
Strength
+3 Strength
Swift
+15% Reload Speed
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Toxic
5% chance to deal 12 Poison damage per second for 7 to Melee Attackers.
V.A.T.S. Optimized
-35% Action Point Cost
4 Star
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Bully's
+25% damage per crippled limb the target has
Charged
Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
Choo-Choo's
10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)
Combo-Breaker's
When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Encircler's
+10% Damage For Each Combat Target Around You (up to +50%)
Fencer's
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Icemen's
Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Miasma's
When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)
Pin-Pointer's
+20% Weak Spot Damage
Polished
The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Pyromaniac's
When a Combat Target is Burning, Deal +50% Bonus Damage
Radioactive-Powered
Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Rejuvenator's
Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Sawbones's
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Stabilizer's
Improves Weapon Recoil & Stability by 50%
Stalwart's
Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Thrill-Seeker's
Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill)
Viper's
When a Combat Target is Poisoned, Deal +50% Bonus Damage
Thank you for checking out my post! Happy hunting wastelanders 😊
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