Powered mod x5

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Fallout 76
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Windows
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[ PC ONLY ] Legendary Mod Box

This pack contains:

- Powered mod x5 (+5% Action Point Regen)

1st Star

Anti-armor

+50% Armor Penetration

Aristocrat's

[Armor] Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps. Currently <+MAG>

[Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%

Assassin's

[Armor] -15% Damage From Humans

[Weapon] +50% Damage to Humans

Auto Stim

Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds

Berserker's

Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%

Bloodied

Damage Increases up to +95% as Health Decreases. Currently <+MAG>%

Bolstering

Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently <+MAG>

Chameleon

Become Invisible While Sneaking and Not Moving

Cloaking

Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds

Executioner's

+50% More Damage when Your Target is Below 40% Health

Exterminator's

[Armor] -15% Damage From Mirelurks and Insects

[Weapon] +50% Damage to Mirelurks and Insects

Furious

+5% Damage after Each Consecutive Hit on the Same Target, up to +45%

Ghoul Slayer's

[Armor] -15% Damage From Ghouls

[Weapon] +50% Damage to Ghouls

Gourmand's

Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters. Currently +24%

Hunter's

[Armor] -15% Damage From Animals

[Weapon] +50% Damage to Animals

Instigating

+100% Damage Against Targets with Full Health

Juggernaut's

Damage Increases up to +25% as Health Increases. Currently <+MAG>%

Junkie's

Damage Increases per Addiction up to +50% Currently <+MAG>%

Life Saving

When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds

Medic's

Attacks will Heal Friendly Targets by 5% Health

Mutant Slayer's

[Armor] -15% Damage From Super Mutants

[Weapon] +50% Damage to Super Mutants

Mutant's

[Armor] +10 Damage Resistance and Energy Resistance While Mutated

[Weapon] Damage Increases up to 25% as you gain Mutations. Currently <+MAG>%

Nocturnal

[Armor] +40 Damage Resistance and Energy Resistance at Night

[Weapon] +50% Damage at Night

Overeater's

Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters. Currently <+MAG>%

Quad

+300% Ammo Capacity

Regenerating

+0.5% Heal Rate

Stalker's

If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points Cost

Suppressor's

Reduce Your Target's Damage Output by 25% for 5 seconds

Troubleshooter's

[Armor] -15% Damage From Robots

[Weapon] +50% Damage to Robots

Two Shot

+1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil

Unyielding

Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low. Currently <+MAG>

Vampire's

Restore 2% Health over 2 seconds when you Hit a Target

Vanguard's

Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health. Currently <+MAG>

Weightless

-90% Weight

Zealot's

[Armor] -15% Damage From Scorched

[Weapon] +50% Damage to Scorched

2nd Star

Crafting Cost: 30 Legendary Modules per Mod plus Material from the list

Agility

+2 Agility

Antiseptic

+25% Reduced Disease Chance From Environmental Hazards

Basher's

+50% Bash Damage

Charisma

+2 Charisma

Crippling

+50% Limb Damage

Endurance

+2 Endurance

Explosive

Projectiles explode for +20% weapon damage

Fireproof

+25 Fire Resistance

Glutton

Hunger and Thirst Grow 10% Slower

Hardy

Receive 7% Less Explosion Damage

HazMat

+25 Radiation Resistance

Heavy Hitter's

+40% Power Attack Damage

Hitman's

+25% Damage While Aiming

Inertial

Replenish 15 Action Points with Each Kill

Intelligence

+2 Intelligence

Last Shot

The last round in a magazine has a 25% chance to Deal +100% Damage

Luck

+2 Luck

Perception

+2 Perception

Poisoner's

+25 Poison Resistance

Powered

+5% Action Point Regen

Rapid

[Ranged] +25% Weapon Speed

[Melee] +40% Weapon Speed

Riposting

+50% Melee Damage Reflection While Blocking

Steady

+25% Melee Damage While Not Moving

Strength

+2 Strength

V.A.T.S. Enhanced

+50% Chance to Hit a Target in V.A.T.S.

Vital

+50% Critical Damage

Warming

+25 Cryo Resistance

3rd Star

Crafting Cost: 60 Legendary Modules per Mod plus Material from the list

Acrobat's

-50% Fall Damage

Adamantium

Receive 15% less Limb Damage

Agility

+3 Agility

Arms Keeper's

Weapon Weights Reduced by 20%

Belted

Ammo Weight Reduced by 20%

Burning

5% chance to deal 12 Fire damage per second for 3 to Melee Attackers.

Cavalier's

[Armor] 75% Chance to Reduce Damage by 15% While Sprinting

[Weapon Melee] -15% Damage Taken While Blocking

Charisma

+3 Charisma

Defender's

[Armor] -15% Damage Taken While Blocking

[Weapon Melee] -40% Damage Taken While Power Attacking

Dissipating

+0.25% Radiation Damage Recovery

Diver's

Breathe Underwater

Doctor's

+5% Effectiveness of Stimpaks, RadAway, and Rad-X

Durability

Breaks 50% slower

Electrified

5% chance to deal 12 Energy damage per second for 3 to Melee Attackers.

Endurance

+3 Endurance

Frozen

5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers.

Ghost's

10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target

Intelligence

+3 Intelligence

Lightweight

-90% weight

Luck

+3 Luck

Lucky

+15 Bonus V.A.T.S. Critical Charge

Nimble

+100% Faster Movement Speed While Aiming

Pack Rat's

Junk Item Weights Reduced by 20%

Perception

+3 Perception

Resilient

+250 Damage Resistance While Reloading

Safecracker's

Increases Size of Sweet-Spot While Picking Locks by 2

Secret Agent's

+25% Less Noise While Sneaking +25% Reduce Detection Chance

Sentinel's

75% Chance to Reduce Damage by 15% While Not Moving

Steadfast

+50 Damage Resistance While Aiming

Strength

+3 Strength

Swift

+15% Reload Speed

Thru-hiker's

Food, Drink, and Chem Weights Reduced by 20%

Toxic

5% chance to deal 12 Poison damage per second for 7 to Melee Attackers.

V.A.T.S. Optimized

-25% Action Point Cost

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