x100 Any Legendary Mod Boxes

$40.00 USD
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Fallout 76
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Xbox one
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x100 of any legendary box mods in the game

Upon purchase please message me with a list of the mods you want.

Adrenal

[Weapon] +10% damage per kill while on a Kill Streak.

[Armor] +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).

Anti-armor

+50% Armor Penetration

Aristocrat's

[Armor] Reflect incoming damage based on caps held.

[Weapon] Up to +50% Damage based on Caps you have.

Assassin's

[Armor] -15% Damage From Humans

[Weapon] +50% Damage to Humans

Auto Stim

Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds

Berserker's

Damage Increases up to +50% as Damage Resistance Decreases.

Bloodied

Damage Increases up to +130% as Health Decreases.

Bolstering

Grants up to 10% Damage Reduction at lower Health Percent.

Chameleon

Become Invisible While Sneaking and Not Moving

Cloaking

Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds

Executioner's

+50% More Damage when Your Target is Below 40% Health

Exterminator's

[Armor] -15% Damage From Mirelurks and Insects

[Weapon] +50% Damage to Mirelurks and Insects

Feral's

[Ghoul]: Target kills makes you go feral faster

Furious

+5% Damage per Onslaught stack, +9 max stacks

Ghoul Slayer's

[Armor] -15% Damage From Ghouls

[Weapon] +50% Damage to Ghouls

Gourmand's

Damage Increases up to 40% as you Fill Your Hunger and Thirst Meters.

Heavyweight

Grants up to 10% Damage Reduction at Higher Encumberance. (Max at 150% Encumberance)

Hunter's

[Armor] -15% Damage From Animals

[Weapon] +50% Damage to Animals

Instigating

+50% Damage Against Targets above 60% Health

Juggernaut's

Damage Increases up to 100% as Health Increases.

Junkie's

Damage Increases per Addiction up to +100%

Life Saving

When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds

Lucid

Ghoul:

[Armor] Increases Damage Reduction up to 6% as you Fill Your Feral Meter.

[Weapon] Damage Increases up to 40% as you Fill Your Feral Meter.

Medic's

Attacks will Heal Friendly Targets by 5% Health

Mutant Slayer's

[Armor] -15% Damage From Super Mutants

[Weapon] +50% Damage to Super Mutants

Mutant's

[Armor] Up to 5% Damage Reduction as you acquire more Mutations.

[Weapon] Damage Increases up to 50% as you gain Mutations.

Nocturnal

[Armor] 4 Perception and Agility while Cloaked

[Weapon] +50% Damage while Cloaked

Overeater's

Increases Max Health up to 40 as you Fill Your Hunger and Thirst Meters.

Quad

+300% Ammo Capacity

Regenerating

+0.5% Heal Rate

Sniper's

100% Damage to distant Targets

Stalker's

+100% Sneak Attack Damage

Suppressor's

Reduce Your Target's Damage Output by 25% for 5 seconds

Troubleshooter's

[Armor] -15% Damage From Robots

[Weapon] +50% Damage to Robots

Two Shot

+1 Projectiles +75% Damage -150% Hip-Fire Accuracy +100% Recoil

Unyielding

Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low.

Vampire's

Restore 2% Health over 2 seconds when you Hit a Target

Vanguard's

Grants up to 6% Damage Reduction as Health Increases.

Zealot's

[Armor] -15% Damage From Scorched

[Weapon] +50% Damage to Scorched

2 Star

Agility

+2 Agility

Antiseptic

+25% Reduced Disease Chance From Environmental Hazards

Basher's

+50% Bash Damage

Charisma

+2 Charisma

Crippling

+50% Limb Damage

Elementalist

Increase All Resistances by 25

Endurance

+2 Endurance

Explosive

Projectiles explode for +20% weapon damage

Fierce

Fortify Limb Resistance based on Kill Streak count.

[1% per Kill]

Fireproof

+50 Fire Resistance

Glutton

Hunger and Thirst Grow 10% Slower

Hardy

Receive 7% Less Explosion Damage

HazMat

+50 Radiation Resistance

Heavy Hitter's

+40% Power Attack Damage

Hitman's

+25% Damage While Aiming

Inertial

Replenish 15 Action Points with Each Kill

Intelligence

+2 Intelligence

Last Shot

The last round in a magazine has a 25% chance to Deal +100% Damage

Luck

+2 Luck

Pain Killer

Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.

Perception

+2 Perception

Pick Pocketer's

Target Kills have 50% chance to grant a low amount of caps.

[50% Chance: 1-4 Caps]

Poisoner's

+50 Poison Resistance

Powered

+5% Action Point Regen

Rapid

[Ranged] +25% Weapon Speed

[Melee] +40% Weapon Speed

Riposting

+50% Blocked Damage Reflection

Rushing

Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.

Steady

+25% Melee Damage While Not Moving

Strength

+2 Strength

V.A.T.S. Enhanced

+50% Chance to Hit a Target in V.A.T.S.

Vital

+50% Critical Damage

Warming

+50 Cryo Resistance

3 Star

Acrobat's

-50% Fall Damage

Active

Max AP increased by +20

Adamantium

Receive 15% less Limb Damage

Agility

+3 Agility

Arms Keeper's

Weapon Weights Reduced by 20%

Barbarian

+1 STR per kill while on a Kill Streak (Max 10).

Belted

Ammo Weight Reduced by 20%

Blocker

15% More Damage Blocked

Burning

5% chance to deal 12 Fire damage per second for 3 to Melee Attackers.

Cavalier's

-10% Damage Taken While Sprinting

Charisma

+3 Charisma

Defender's

[Armor] 5% Chance To Automatically Block Attacks

[Weapon Melee] 40% Chance To Automatically Block Attacks

Dissipating

+0.25% Radiation Damage Recovery

Diver's

Breathe Underwater

Doctor's

+5% Effectiveness of Stimpaks, RadAway, and Rad-X

Durability

Breaks 50% slower

Electrified

5% chance to deal 12 Energy damage per second for 3 to Melee Attackers.

Endurance

+3 Endurance

Frozen

5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers.

Ghost's

10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target

Glowing

[Ghoul]: Target Kills Increase Glow by a small amount

[Human]: Target Kills Increase Rads by a small amount., (20 RADs)

Healthy

Max HP Increased by +20

Intelligence

+3 Intelligence

Lightweight

-90% weight

Luck

+3 Luck

Lucky

+15 Bonus V.A.T.S. Critical Charge

Nimble

+100% Faster Movement Speed While Aiming

Pack Rat's

Junk Item Weights Reduced by 20%

Perception

+3 Perception

Reflex

2% Evade

Resilient

+500 Damage Resistance While Reloading

Safecracker's

+1 Lockpicking Skill +1 Hacking Skill

Secret Agent's

+25% Less Noise While Sneaking +25% Reduce Detection Chance

Sentinel's

-5% Damage Taken While Not Moving

Steadfast

+50 Damage Resistance While Aiming

Strength

+3 Strength

Swift

+15% Reload Speed

Thru-hiker's

Food, Drink, and Chem Weights Reduced by 20%

Toxic

5% chance to deal 12 Poison damage per second for 7 to Melee Attackers.

V.A.T.S. Optimized

-35% Action Point Cost

4 Star

Aegis

Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius

Battle-Loader's

15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)

Bruiser's

Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)

Bully's

+25% damage per crippled limb the target has

Charged

Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)

Choo-Choo's

10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)

Combo-Breaker's

When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)

Conductor's

Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius

Electrician's

When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s

Encircler's

+10% Damage For Each Combat Target Around You (up to +50%)

Fencer's

+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)

Fracturer's

When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets

Icemen's

Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.

Limit-Breaking

Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)

Miasma's

When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)

Pin-Pointer's

+20% Weak Spot Damage

Polished

The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)

Pounder's

+10% Damage per Onslaught stack, +10 max stacks

Propelling

Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)

Pyromaniac's

When a Combat Target is Burning, Deal +50% Bonus Damage

Radioactive-Powered

Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)

Ranger's

Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)

Reflective

Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)

Rejuvenator's

Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius

Runner's

Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)

Sawbones's

Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)

Scanner's

Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)

Stabilizer's

Improves Weapon Recoil & Stability by 50%

Stalwart's

Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)

Tanky's

+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)

Thrill-Seeker's

Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill)

Viper's

When a Combat Target is Poisoned, Deal +50% Bonus Damage

Thank you for checking out my post! Happy hunting wastelanders 😊

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