Mad Experiments 2: Escape Room PS5

$4.99 USD
Código Digital
Código Digital

Region restricted
United States
Categoria
Jogo
Plataforma
PS5
Método de entrega
Código Digital 
Restrição de região
United States
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PS5 code for Mad Experiments 2: Escape Room.

A sequel of the award-nominated multiplayer escape game Mad Experiments. Alone or with up to 5 friends, follow the story of Hildegarde and Professor Cheshire, explore rich environments to find clues, and solve mind-bending puzzles to escape!

ESCAPE WITH FRIENDS

Play alone or in a team of up to 6 players! In first-person view, explore and gather clues that will help you to solve the puzzles of the room. As you solve puzzles, you unravel story bits and gets closer from the exit.

Challenge yourself with time limit, or take your time and play in Relax mode with unlimited time!

FIND CLUES AND UNRAVEL A DARK STORY

The game is the sequel of Mad Experiments 1: Escape Room, released in 2020. In this new game, you will explore the last chapters of the story of Professor Cheshire. Inspired by real escape rooms, 1 to 6 players are trapped by the Professor in his Institute. He uses this place and his subjects to experiment on their brains and minds, in order to find a cure for his sick daughter, Hildegarde. In his quest to save her, he loses his sanity and transform the Institute into a prison lab. Players will live through the memories of one of his patients and travel in 4 rooms to unravel the secrets of the Cheshire Institute.

Interact and examine with dozens of objects to uncover the secrets of the rooms and understand why the Professor does all this.

ESCAPE FOUR NEW CHAPTERS

- Prologue: The Office of the Professor Cheshire - Explore the office of Professor Cheshire and use his experimental equipment to escape!

- Chapter 1: The Library - Locked in the Cheshire Institute, Hildegarde used to go to the library to get more knowledge about the world. She discovered unique secrets and met an intriguing crow automaton

- Chapter 2: The Greenhouse - The Professor makes his poisons and medicinal drugs from plants' extracts in the Victorian greenhouse of the Institute. You will manipulate gas, poisons and plants to escape this dangerous place!

- Chapter 3: The Train - This train brings everyone in and out of the Institute. In the last wagon, there is a distillery that will allow you to make a poison that could end Cheshire's life and stop his experiments for good!

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