CRYSIS 3 ORIGIN KEY GLOBAL

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Crysis 3 is a first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced 16 April 2012, it is the third main installment of the Crysis series, a sequel to the 2011 video game Crysis 2. The multiplayer portion of the game was developed by Crytek UK.

Set in the year 2047, the game takes place in New York City, which has been encased in a giant Nanodome created by the corrupt CELL corporation, and turned into a veritable urban rainforest. Crysis 3's story revolves around Prophet, a Nanosuit holder who is on a quest to take revenge on the Alpha Ceph, the leader of the Ceph alien race, with the help of Prophet's former comrade, Psycho. The game's story serves as the end of the Crysis trilogy. Gameplay revolves around the use of the Nanosuit, which grants players a variety of abilities such as being invisible. New features introduced in Crysis 3 include a new Nanosuit ability called "Rip & Throw", a new compound bow and the "hacking" feature, which allows players to hack into enemies' equipment, drones, and automated security defenses.

The game is set in a post-apocalyptic New York City, in an effort to combine the urban landscape of Crysis 2 and the forest setting of the original Crysis. The game introduces the "Seven Wonders", with each wonder having its own unique landscape and tactical layout. Due to complaints about Crysis 2's linearity, the game's levels were opened up so as to grant players more freedom. The development team also put efforts into creating a more emotional story, and the story's protagonist was inspired by the lead character of District 9. The game was developed by a team of 100 people during its 23-month development cycle.

Crysis 3 was met with positive reception after its release. Praise was directed at the weapon selection and customization, menus, visuals and multiplayer, while it was criticized for its story, level design, length, and outdated mechanics in comparison to its predecessors. With a budget of $66 million, the game sold 205,000 copies in its debut month, and became a commercial failure for Electronic Arts. The game was later included in The Crysis Trilogy, a bundle released on 20 February 2014.

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